
Our conversation below has been edited for clarity. If you want more, we also spoke with Tarn on the podcast. I reached out to Tarn Adams to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Up until now, he’s relied on donations to keep him going, but he’s currently working on a version with pixel graphics and a revamped UI that will be available for purchase on Steam. He writes all the code himself, although his brother helps out with design and creates stories based on the game.
#Dwarf fortress tileset github full#
For the first four years it was a part time project, but since 2006 it’s been full time. The entire game is product of one developer, Tarn Adams, aka Toady One, who has been working on Dwarf Fortress since 2002. And it all takes place in an ASCII interface that looks imposing to newbies, but feels like the text crawl in The Matrix: craftsdwarf, river, legendary megabeast. Individual dwarves have emotional states, favorite gems, and grudges. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world.

Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness.
